15 titles were selected
out of a grand total of 236 entrees!
1 Platinum Award,
4 Award Winners,
and 10 Honorable Mentions.
-
- Up to 30 million JPY (2 years of funding)
-
-
Support Programs(Development support, Free access to GYAAR Studio Base)
-
-
- Special Support by Supercell
-
BANDIT KNIGHTDeveloper(s):Ameo / Game FloatThis game was really exciting to play! The stage mechanics matched well with the focused, simple core gameplay of stealing things. Playing it felt really good and we were satisfied with its quality.
The pretty sprites, the 2.5D world, and the story were all whimsical; our team looks forward to how it'll evolve in the future.
-
- Up to 10 million JPY (2 years of funding)
-
-
Support Programs(Development support, Free access to GYAAR Studio Base)
-
-
- Special Support by Supercell
-
KILLA : kill the laDeveloper(s):Black TangerineWe were instantly drawn in by the game's unique setting and visuals. We can't wait to play it and see what kind of story it tells. The team at Black Tangerine put so much love into making each character, so we all look forward to the day the game is released to fans around the world.
-
Jelly TroopsDeveloper(s):NukeninAlthough the game is currently a prototype and is only 10% of the way to the finish line, we could already experience the gameplay that sets it apart! It was very fun game that we couldn’t play sitting still, with flags getting captured here and there, guardians and walls getting in the way, and even some precious moments from the slimes. We can only see the game get even more interesting with future implementations and are very excited for its possibilities.
-
SUMMER ROADDeveloper(s):REBUILD GAMESNot only does the concept of a 10-minute RPG perfectly suit modern needs, but it's also a great match with the content of the game itself. You can feel the creators' strong sense of direction and creative drive, which really resonated with us. We're excited to see where the story pans out from here!
-
AlgolemethDeveloper(s):Medium-Rare GamesThe central requirement of creating an AI golem and its behaviors and using it for battle is programming-like and unconventional, but engaging. While the gameplay may sound difficult, the clear tutorial makes it approachable and easy to get hooked once you start!
at the time of award
(Free access to the "GYAAR Studio Base")
-
METAL SUITSDeveloper(s):EggtartWith stage mechanics and character abilities reminiscent of '90s/'00s retro games, this title has easy-to-understand and thrilling battle elements and is incredibly fun to play. The difficulty progression through the stages was meticulously designed to naturally motivate the player to keep playing. The tutorial was also very thorough, making this game enjoyable for experienced gamers and beginners alike.
-
IhinDeveloper(s):Mugen Ollie GamesThe concept of the player being able to see the past through a video camera and the idea of linking the past with the present to advance the story are excellent. Depending on the overall design, the developer might even be able to implement mechanisms such as having actions in the past affect the present world. Even from just the demo, we could feel the warmth in the incredible world building, it almost made us cry!
-
UNKO TECHNICADeveloper(s):UDONPAThe difficulty of the stages and levels was balanced really well and the pacing was good, so we were able to play the game for a long time! A point to note is that the controls are simple, so people of all ages can enjoy it. We look forward to how far the developer can deepen the world of poop and spread it to gamers.
-
Light of AtlantisDeveloper(s):Drown TownWhile this game has the basic elements of an action game, it plays more like a puzzle-mystery game. The design makes it easy to play for casual players as well, and everything is nicely made. Our team can imagine the game having more replay value if more was done with the stage mechanics, so we're looking forward to see how it'll turn out!
-
Projéct Timi: Sasha's CurseDeveloper(s):Ephemenral CubeWe were speechless at how well this was created and how much attention to detail was involved in designing the unique world with adorable characters, beautiful animation, and storyline. It felt great when you nailed the tempo during the sequences where you match the rhythm to proceed through the level.
-
Valkyrie Squad: Siege BreakersDeveloper(s):Digital CrafterHaving the player pick three characters to use in battle allows for a lot of modularity in terms of character and upgrade combinations, and we're excited to see this turn into a game that allows a high degree of player expression and replayability. The graphics are already great, and our hope is that even more polish is applied into the UI, visual effects, music, and sound effects.
-
Depth:OriginDeveloper(s):Shiki GameStudioThis game is made for people who have trouble with traditional rhythm games, and that goal is clear in its execution. The controls are simplified as much as possible, shifting the focus to hearing and feeling the music itself, which we think is a great move.
It felt like, with further polish, the direction this game takes could determine how rhythm shooters advance from here as a genre. The background music and general aesthetics of the game also show a refined creative sense. -
Horizontal MirrorDeveloper(s):Studio ZeFThe controls and design are both refined in their simplicity, and the central mechanic of traversing between two worlds itself makes playing enjoyable.
Since this game focuses on its two core elements—waterways and the parallel worlds—the gameplay avoids being overly complicated, allowing you to fully experience its most charming elements. The differences in how the player character behaves in Ghost mode and Real World mode also reflect those themes, making the world and story rewarding to learn about. -
Sweep It!Developer(s):PukuzenSolving each stage by turning back time is such an interesting concept. You end up playing over and over again, but we felt extremely accomplished when we finally cleared a section. The pixel art designs are adorable and we enjoyed them even after a long play session. This is a game that will captivate players that like puzzle action games.
-
About shadows(provisional)Developer(s):Chemical PuddingWe were sucked into this game's novel concept and controls. The gameplay strikes a good balance between action and puzzle parts, and we have high expectations for future iterations. The amount of skill required to give shape to its concept in a short amount of time is impressive. Using solid, liquid, and gas shadows to overcome obstacles and progress through levels is especially unique, and thinking up solutions while playing created a very immersive experience.