TOKYO INDIE GAMES SUMMIT AWARD COMMUNITY

About the TIGS AWARD Community

What is the TIGS AWARD Community?

This community, created for winners of the TOKYO INDIE GAMES SUMMIT AWARD in April 2026, aims to maximize the impact of the future activities taken by award winners.

Various opportunities are given to the creators in this community.

  • Opportunities for Networking

    Opportunities for Networking

    It is an environment where creators get to communicate with each other and strive together to develop the best games they can. For example, they share know-how online via Discord or Gather, and meet up offline at playtest events.

  • Opportunities for Learning

    Opportunities for Learning

    Seminars are also held to share important and useful information for indie game development.

  • Opportunities for Improvement

    Opportunities for Improvement

    Even if the developer is not in Japan, they can gain feedback from established game creators.

  • Opportunities for Promotion

    Opportunities for Promotion

    Community members are given opportunities to promote their games by exhibiting in booths at game industry events or by leveraging social media.

Activity Record

  • 2026
    April

    Start of the TOKYO INDIE GAMES SUMMIT AWARD Community

  • April

    Community Discord server launched

  • May

    Exhibited at Tokyo Game Dungeon 12 under the GYAAR Studio name (details)

  • May

    Various community titles exhibited their games at the BitSummit PUNCH! event (details)

  • June

    Held first community play session at Bandai Namco Studios head office

  • July

    Began collaboration with Tokyo Information Design Professional University

  • July

    Conducted interview with a developer of Wabisabi SushiDerby, a team that joined this FY (details)

  • August

    GYAAR Studio-nominated game creator Waken has been selected for the Global Game Growth Gateway overseas dispatch program (details)

  • August

    Exhibited at Tokyo Game Dungeon 13 under the GYAAR Studio name (details)

  • September

    Held play session at Tokyo Information Design Professional University